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The Primal Order

T H E    P R I M A L    O R D E R

The Primal Order™ reigns supreme. Also known as TPO, The Primal Order is the premiere resource for using religions and deities effectively and creatively in roleplaying games. Explore how deities gain power, learn why they need worshippers and temples, discover why they provide their priests with spells, and much more. TPO also offers detailed guidelines for the creation of artifacts, suggesting strategies for their design and use.

The Primal Order is the definitive work on religion in roleplaying…. Most system treat gods as monsters, and religion is just a source of spells, or a restriction on weaponry. Not any more.” The Gamer

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Pawns: The Opening Move

Pawns: The Opening Move is, in essence, a bestiary of sorts. In these pages you will find a collection of minions and servitors, natural creatures and specific creations that serve deities from a wide range of pantheons and mythologies. You will also find several creatures here that, while of divine level, are not directly controlled by any deity. The beings that fill this book can be incorporated into any game world, from a high-level one where the player characters interact with divine-level creatures on a regular basis to a more familiar low-level game where the deities are distant and immeasurably powerful unknowns. They can become foes or allies for the PCs, or perhaps they can bestow spells upon priests on behalf of the deities they may serve.

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Knights: Strategies in Motion

Knights: Strategies in Motion is designed both to demonstrate the diverse, complex nature of divine organizations and to show by example how these complex orders can be dealt with in a playable, plausible manner. While you can simply place these divine structures directly into your campaign or cannibalize and modify the ideas provided, you can also use this book to get a sense of how to develop your own divine organizations.

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Chessboards: The Planes of Possibility

One of the best parts of roleplaying is the opportunity to explore strange, new worlds. Chessboards: Planes of Possibility provides gamemasters with the first organized, flexible system for designing and evolving game environments. This fun-to-read book covers such topics as the various types of planes and their relationships, planar growth cycles, ways to planes, and several varieties of interplanar travel. For those using The Primal Order, it also includes expanded guidelines on planar use of primal energy, planar artifacts, and advanced interactions between planes and deities. Five sample metaplanes provide inspiration and illustrate important concepts. Usable with any roleplaying system, this reference work will give GMs the tools they need to create exciting new planes, run multiple settings in one campaign, or link several campaigns into one logically organized multiverse.

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